Maxwell Jiang

Here are some projects I've worked on. Feel free to reach out with questions or ideas!

Non-Photorealistic Renderer

Dec 2023

A CPU-based ray tracer for non-photorealistic rendering in cel shading and watercolor styles. Final project for MIT's 6.4400 Computer Graphics course, built in collaboration with Daniel Hu. This was runner-up for best project.

Written in C++ with OpenGL.

A screenshot of Non-Photorealistic Renderer

Gardenia

Aug 2023

A 2D platformer game about a shapeshifting forest-dweller who protects the woods from robots. Features single-player survival mode and multiplayer brawl mode. All art, animation, music, and design are my own. Aesthetic and gameplay inspired by Hollow Knight.

Built with Typescript, PhaserJS, and Go.

A screenshot of Gardenia

Inn Searcher

May 2023

A search website for ✨The Wandering Inn✨, a great fantasy LitRPG webnovel with 600+ chapters. Improves the usability of the webnovel's built-in search functionality with features I wished it had: search results with keyword-highlighted exerpts, features for sorting results by relevance or chronology, and a few Easter eggs.

Built with Node, Typescript, Express for backend and good old HTML/CSS/JS for frontend.

A screenshot of Inn Searcher

TaleTree

Jan 2023

Web app for collaborative writing. Implements original tree-like UI alongside traditional post-based social media features. Entry for MIT Weblab, where it was a Semifinalist and winner of "Most Unique Concept" award.

Designed with Figma, built with Mongo/Express/React/Node stack.

A screenshot of TaleTree

© 2023 Maxwell Jiang